Super Metroid: Super Metroid - GR2 Super Nintendo

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This is a Super Metroid half-hack which includes some different map layouts and also some ASM tweaks to it. For the most part is is helpful if you remember the original Super Metroid Map layout but all the pathways you would normally take will not be the same! It was purposely made to be also very difficult so this is not meant for beginner players according to Metroid Construction.

Different specifications
• No Ceres station ;
• Certains room connections were changed although it is a half-hack ;
• Some beams have increased firepower ;
• Shinesparking doesn't drain energy, it can performed below 29 energy and you can even cancel it anytime by pressing DOWN button ;
• Gravity Suit doesn't half enemy damage (but it works normally against spikes and other hazardous terrain) ;
• Space jumping behaves in air like in water (mash JUMP button!!!) ;
• X-Ray scope range was changed ;
• Spin jump restart can be achieved by pressing the jump button again in the air ;

¦ New Status Bar
Design of the status bar at the top of the screen was changed, you are now able to view the following three types of information in real-time :
(1) Play Time
(2) Key Inputs
(3) Charge Beam & Speedbooster gauges
To switch between them, press L, R and Item Cancel buttons.
However, display is not updated during certain game sequences (pause screen, item-get message boxes, going down/up an elevator, etc.)

¦ Known Bugs
Half of screen turns black sometimes. Hardly reproducible (related to special blocks?)

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Super Metroid GR2 HalfHack2 Ver.1.0 README
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? Overview
A Super Metroid half-hack "made on the spur of the moment" ?

? How to use
Patch over a headerless Super Metroid JU ROM.

? Difficulty
? You should know the original map very well ;
? You can sequence break in some places ;
[Several techniques are required but the author does not mention them]

? Different specifications
? No Ceres station ;
? Certains room connections were changed although it is a half-hack ;
? Some beams have increased firepower ;
? Shinesparking doesn't drain energy, it can performed below 29 energy and you can even cancel it anytime by pressing DOWN button ;
? Gravity Suit doesn't half enemy damage (but it works normally against spikes and other hazardous terrain) ;
? Space jumping behaves in air like in water (mash JUMP button!!!) ;
? X-Ray scope range was changed ;
? Spin jump restart can be achieved by pressing the jump button again in the air ;

? New Status Bar
Design of the status bar at the top of the screen was changed, you are now able to view the following three types of information in real-time :
(1) Play Time
(2) Key Inputs
(3) Charge Beam & Speedbooster gauges
To switch between them, press L, R and Item Cancel buttons.
However, display is not updated during certain game sequences (pause screen, item-get message boxes, going down/up an elevator, etc.)

? Known Bugs
Half of screen turns black sometimes. Hardly reproducible (related to special blocks?)

? Special Thanks To
We customized our hack thanks to the following patches which have been published at Metroid Construction :
? SadiKejSpinjump (Kejardon & Sadiztyk)
? Beam Specific Shot Blocks (Crashtour99)
? Chain blocks (Black Falcon)
? Scrolling Sky Fix (PJBoy)

Various inspirations from :
? Metroid Super Zeromission
? Super Metroid Cliffhanger
? Super Metroid Impossible
And many others

I would like to thank people who made these patches and hacks.

Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Time to Beat
Main Story 7h 27m
Main + Extras 8h 16m
Speedrun Avg 1h 29m
Release Date
Sep 4, 2013
11 years ago
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