Super Metroid: Super Metroid Project Base Levels + Control Freak Super Nintendo

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Super Metroid Project Base 7.2 Levels + Control Freak (Ultimate) by Omn [Version 1.1.1]

The goal of this hack is to make Super Metroid feel as if it were a GBA remake (additions and "improved" controls)

This patch combines Project Base with Control Freak, plus adding heavier physics, restoring the mountains and rain of the opening (Essentially GBA Style with Project Base Levels)

For this patch, the hacks used were Project Base Gameplay Only 7.2, Control Freak, Project Control Freak Base, Project Base Vanilla Gameplay 7.2, and Heavier Physics (from Project Base), and some minor parts of Nintendit and Project Base Vanilla Palettes 7.2

The main additions are fixing the save issues caused by the combination of patches, adding back the rain and opening Crateria song, and restoring the Crateria cave backgrounds (no more space indoors) and the old tanks (optional)

There are multiple patches. Please use only one.
-Super Metroid Ultimate Old Tanks.ips
-Super Metroid Ultimate PB Tanks.ips
-Super Metroid Ultimate Old Tanks (Nintendit Maridia).ips
-Super Metroid Ultimate PB Tanks (Nintendit Maridia).ips
-Super Metroid Ultimate Old Tanks Vanilla Palette.ips
-Super Metroid Ultimate PB Tanks Vanilla Palette.ips
-Super Metroid Ultimate Old Tanks Vanilla Palette (Nintendit Maridia).ips
-Super Metroid Ultimate PB Tanks Vanilla Palette (Nintendit Maridia).ips

Descriptions of differences
-Old Tanks vs. PB Tanks: Old Tanks restores the glass around the missile and super missile tanks as well as the stand for the power bombs; PB Tanks uses the Project Base style of tanks meaning no glass and no stand for power bombs
-Vanilla Palette: uses the changes from the Project Base Vanilla Palette version while keeping the many of the Crateria caves with a non night background
-Nintendit Maridia: removes the pink from Maridia like in the Nintendit hack

Changelog:
-1.0: Release
-1.1: Fixed Background corruption and corrected palettes in some Maridia locations when using Nintendit or Vanilla palettes version
-1.1.1: Fixed issue with Flips patcher not allowing patching

Bugs:
-Occasional slow down when shooting
-Opening Flashback is slightly bugged (However it does not softlock the game)

Super Metroid Project Base 7.2 Levels + Control Freak (Ultimate) by Omn [Version 1.1.1]

The goal of this hack is to make Super Metroid feel as if it were a GBA remake (additions and "improved" controls)

This patch combines Project Base with Control Freak, plus adding heavier physics, restoring the mountains and rain of the opening (Essentially GBA Style with Project Base Levels)

For this patch, the hacks used were Project Base Gameplay Only 7.2, Control Freak, Project Control Freak Base, Project Base Vanilla Gameplay 7.2, and Heavier Physics (from Project Base), and some minor parts of Nintendit and Project Base Vanilla Palettes 7.2

The main additions are fixing the save issues caused by the combination of patches, adding back the rain and opening Crateria song, and restoring the Crateria cave backgrounds (no more space indoors) and the old tanks (optional)

There are multiple patches. Please use only one.
-Super Metroid Ultimate Old Tanks.ips
-Super Metroid Ultimate PB Tanks.ips
-Super Metroid Ultimate Old Tanks (Nintendit Maridia).ips
-Super Metroid Ultimate PB Tanks (Nintendit Maridia).ips
-Super Metroid Ultimate Old Tanks Vanilla Palette.ips
-Super Metroid Ultimate PB Tanks Vanilla Palette.ips
-Super Metroid Ultimate Old Tanks Vanilla Palette (Nintendit Maridia).ips
-Super Metroid Ultimate PB Tanks Vanilla Palette (Nintendit Maridia).ips

Descriptions of differences
-Old Tanks vs. PB Tanks: Old Tanks restores the glass around the missile and super missile tanks as well as the stand for the power bombs; PB Tanks uses the Project Base style of tanks meaning no glass and no stand for power bombs
-Vanilla Palette: uses the changes from the Project Base Vanilla Palette version while keeping the many of the Crateria caves with a non night background
-Nintendit Maridia: removes the pink from Maridia like in the Nintendit hack

Changelog:
-1.0: Release
-1.1: Fixed Background corruption and corrected palettes in some Maridia locations when using Nintendit or Vanilla palettes version
-1.1.1: Fixed issue with Flips patcher not allowing patching

Bugs:
-Occasional Slow down when shooting
-Opening Flashback is slightly bugged (However it does not softlock the game)

Credits:
-begrimed (Project Base)
-Kejardon (Control Freak)
-kcghost and PHOSPHOTiDYL (Figuring out how to Combine PB Levels with Control Freak)
-dex909 (Nintendit Mountains and Palette)
-PHOSPHOTiDYL, sylandro, ShadowOne333 (GBA Style)
-darthvaderx (Corrupt Backgrounds Bug)
-TheGershon (Flips fix and Corrupt Backgrounds Bug)

Super Metroid (Japan, USA) (En,Ja).smc
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Time to Beat
Main Story 7h 27m
Main + Extras 8h 16m
Speedrun Avg 1h 29m
Release Date
Jun 8, 2019
5 years ago
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