Super Metroid: Super Metroid: Redesign Super Nintendo

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From Drewseph’s site:
[quote]Metroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we’ve previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race…[/quote]

New Features:





  • The archive on this site contains both patches released by Drewseph, be sure to read the included Readme before attempting to apply a patch. This hack does not work with ZSNES 1.4x, all future versions of ZSNES will work.

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    Version 2.1 I swear this is the final FINAL one!
    --------------------------------------------------------------
    Super Metroid: Redesign by Drewseph
    --------------------------------------------------------------
    Fixes- Removed several annoying glitches when loading from save stations and not having the icon match up with x/y
    Made sure there are fewer problems upon trying to unmorph after springballing through a maze.
    Fixed a few small graphical issues in a couple of rooms.

    ************Important***************
    The zip containing the patch is password protected. Please read the document to get the password to the zip, and also refer back to the document for any help.


    E-mail: drewseph0011@gmail.com
    IRC channel: irc.metroid2002.com
    Room: #smr
    Updates:
    Once again many rooms have been tweaked a bit to offer better tile continuity. A few of the morphball passages have been fixed so hopefully its less
    frequent to get "stuck" in ball form after exiting. I made a few of the morphball passages a bit more obvious, specifically the passage to the left
    of norfair elevator. added slopes in certain lava pit of doom, so exiting is easier. Thank you for playing, Read on!


    Table of contents:

    -Introduction-

    -Installation-

    -New Features-

    -Troubleshooting-

    -Credits-






    -Introduction-
    ------------------------------------





    Redesign started as an introduction for me (Drewseph) to SMILE and to

    learn what its uses and limitations were. I have always loved Super Metroid

    and have played it constantly since I was a teenager, in fact, I have been

    drawing up Metroid 1 maps since I was in kindergarten. This hack is simply a

    Re-telling of a classic game with drastic changes to the physics and the abilities

    gained during the adventure.



    In reality this hack has been scrapped and redone around 3 times in the

    past 2 years. It started with Re-tiling all of Crateria's rooms, and then

    rearranging all of Brinstar's door destinations.... Then Norfair,

    where for the first time I changed the room dimensions and door destinations. I

    had completed 3 whole areas when I finally realized a GOOD hack had to have NO

    rooms that could be distinguished from the original in any fashion.



    I then set out on remapping Brinstar and Norfair again until I discovered

    I could EXPAND every single room past the original size limitations. That's when

    I once again started over entirely with one goal in mind...




    Turn a 30-minute Adventure in to a 2-hour adventure.



    By this time a huge list of ideas and new abilities had come to mind. The

    physics had been changed, but needed the skill of a few very talented friends to

    make my vision come true...



    So now I give you Redesign; a Simple name, but clearly states my

    intentions for the hack, a COMPLETE Redesign of Super Metroid, while staying true

    to the story and atmosphere of the original.



    The zip file is pasworded so you can read this text before diving into

    the game. The password is: redesign_of_a_classic


    Thank you for playing my dream, even if you hate what I have done, at

    least you'll see a new original hack.







    -INSTALLATION-

    --------------------------------------------------------------

    -Unzip Super_Metroid_Redesign.zip by using the correct password to get Super_Metroid_Redesign.ips

    -I used Winzip9.0, and win RAR to test unzipping, both worked.



    -Apply the ips patch directly to "Super Metroid (JU)" rom using lunar ips

    (http://fusoya.panicus.org/lips/index.html) or any other ips application (this is just the one i use)



    -Play







    -NEW FEATURES-

    --------------------------------------------------------------



    -Physics Changes: Something that always bothered me has been the horribly slow falling speed in this game.

    Every time I jumped I felt like I was wasting time waiting to land on the ground.

    My reason for changing it is backed up by a Pirate data in Metroid Prime that states Zebes total

    mass nearly equivalent to Tallon VI. I also Favored changing the physics because in every SM

    hack I've played I get bored rather quickly because I already know everything there is. I know

    where I can wall jump, that I can bomb jump places, that I can easily get around this place by

    doing another thing. I have also modified bomb jumping to return to the fast falling speeds of

    M1 and Metroid Prime. Many tricks you knew in the original will need to be relearned which brings

    back that "unfamiliar" feeling of gameplay. THATS why I changed the physics.



    -New Items: There are 2 new major upgrades that Samus will need to complete her adventure. One of them is

    required, the other a simple weapons addition to enhance your fire power. Hi-Jump boots now

    come packaged with Spring-Ball.



    -Abilities: Wall jumping has become a bigger part in this hack. IF a wall is rocky and has a gripping surface

    then Samus will be able to wall jump off of it. However if the wall is a smooth pipe, or an algae

    covered seawall, then Samus won't be able to get ANY grip to jump from. A new technique that was

    Alien to SM has finally been added to the game as well, and you'll need to use it carefully if you

    wish to get all 100% items.









    -Troubleshooting-

    -------------------------------------------------------------





    Q: I am using Zsnes and the game doesn't work/appears as a garbled mess. How do
    I get it to work?

    A: Zsnes 1.4x does not seem to support the game, however previous versions like
    1.36 works, as will future versions of Zsnes.





    Q: I seem to be stuck in an area where it looks like I have to use the infinite
    bomb jump to get out, and it seems too difficult for me to do it. What do I do?

    A:The Infinite bomb jump is NEVER required to beat this hack, so if you find yourself doing this to get somewhere, you might want to turn around and get
    the item that you need. It is, however, nessicary to get 100% items.





    Q: Crateria seems rather dark and I can't see much.

    A: Adjust the settings on your monitor so it's brighter. It's an obvious
    solution, but some people (I am looking at you, Jigglysaint) may not get it right
    away.





    Q: It burns!!!!

    A: Just keep on running...






    -Credits-

    --------------------------------------------------------------
    Project Leader/Level Design: -Drewseph-
    Main Programmer: -Kejardon-
    Additional Programmers: -Jathys-
    -Jman2050-
    -MathOnNapkins-

    Beta Testers: -Atma-
    -Dart-Zaidyer-
    -Insom-
    -Interdpth-
    -Jigglysaint-
    -Jman2050-
    -Kejardon-
    --------------------------------------------------------------
    All trademarks and copyrights contained in this folder are owned by their
    respective trademark and copyright holders. Thanks nintendo for making such a great game!

    Super Metroid (JU) [!].smc - GOODSNES 2.04
    CRC32: D63ED5F8
    MD5: 21F3E98DF4780EE1C667B84E57D88675
    SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
    SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
    Time to Beat
    Main Story 7h 27m
    Main + Extras 8h 16m
    Speedrun Avg 1h 29m
    Release Date
    Jun 1, 2006
    18 years ago
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