Super Metroid: Super Metroid - Y-Faster Super Nintendo

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Entry for MetConst Summer Contest "Race to the Finish"

Plot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.
She has less than one hour to complete her task otherwise she'll die from heavy brain damage.

Goal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
There's a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)
In case you're confused, look at the map - all area maps are available from the start.
Backtracking is usually needed when you're exiting an area to go the next one.
Most enemies has altered vulnerabilities, health and damage so you should be able to deal with them under-equipped.
That includes bosses & zebetites weak to uncharged shots, etc.
Yet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn't the best way to progress.

Super Metroid Y-Faster

Plot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.
She has less than one hour to complete her task otherwise she'll die from heavy brain damage.

Hack type : Quick Play

Goal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
There's a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)
In case you're confused, look at the map - all area maps are available from the start.
Backtracking is usually needed when you're exiting an area to go the next one.
Most enemies has altered vulnerabilities, health and damage so you should be able to deal with them underequipped.
That includes bosses & zebetites weak to uncharged shots, etc.
Yet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn't the best way to progress.

List of areas (from easier to hardest)
AREA DIFFICULTY SIZE
OrangeStar Easy Small (hub area)
GoldStar Easy Large
DarkStar Medium Small
ZariStar High Medium
NorthStar High Large
FinalStar ??? ??? (ending area)

Going for the easiest areas first is safe but it will be slower overall (recommanded for first play)
If you go for the harder areas first, you might die (blame yourself) but this give you access to more shortcuts.
Finding the fastest route should take a few tries. Best ending time requires sub 00:20 IGT.

Skills required : (depends on what area you go first)
- walljump
- mid-air morph
- suitless underwater

Physics changes :
- walljump speed increased
- spring ball speed increased

PS: You start with items : Morph, Bombs, Charge and an Energy Tank.
PS2: Save stations also work just in case you want a "safety" save.
PS3: If you encounter any game-breaking bug, please let me know about it.

Patches used :
- hud timer by quote58
- morph flash by blackfalcon
- door speedup by rakki


Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Time to Beat
Main Story 7h 27m
Main + Extras 8h 16m
Speedrun Avg 1h 29m
Release Date
Aug 25, 2016
8 years ago
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