Final Fantasy III: Synchronized Palettes Super Nintendo

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Final Fantasy 6 has 22 characters with battle animations who can be usable in battle. Unfortunately, the game engine lacks a unified palette system for those characters. To synchronize a new palette for a specific character, it is necessary to edit many pieces of code and data scattered in
different places without direct interaction between them. It includes palettes for battle, shops,
selection screen, script events, NPC loaded from maps and more.

The patch will synchronize the palettes used in the game engine in a unique palette table. The C2/CE2B table of palettes will be used as a unique palette setting for the mentioned characters.

The patch is aimed for hackers interested in sprite editing and it is of limited use otherwise. Unfortunately, specific sprites don't have a good compatibility with palettes different from their original own or they have a narrow selection of palettes with good compatibility. Without sprite editing, the available number of palettes whith a good match may be too low to be effectively useful.

It is necessary to edit the C2/CE2B table of palettes and start a new game. Unfortunately, old saved games won't have the palette of the party leader updated.

SHA1: ea1dc87ecb3ba90bbfb8c122f8ee23ca426f5991
Console: Super Nintendo Entertainment System (SNES)
Official name: Final Fantasy 3 (USA) / Final Fantasy 6 (JPN)
Language: English
Version: 1.0
Header: Yes
Release Date
Mar 26, 2014
10 years ago
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