Super Mario World: The 9th Annual Vanilla Level Design Contest: Collaboration Hack Super Nintendo

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The 9th Annual Vanilla Level Design Contest Collab Hack of 2016 features 108 contest submissions, along with various staff, judge, and post-game levels. There are a total of 152 exits spread across 117 levels.

While the levels themselves remain vanilla, we included various other ASM features such as score displays with reset functions, as the point of this collab is showing off the individual levels, and not to be restricted by the switch palaces one has already pressed.

The over-world also features ASM shenanigans en masse, creating an experience you are sure to have never had before in a Super Mario World ROM hack.

Taking all of these aspects into consideration, this is now the largest SMW hack ever made (more than 96 levels that would not fit into a regular 4MB ROM!).

____ ____.____ ________ _________ ________
\ \ / /| | \______ \ \_ ___ \/ __ \
\ Y / | | | | \/ \ \/\____ /
\ / | |___ | ` \ \____ / /
\___/ |_______ \/_______ /\______ / /____/
\/ \/ \/

Thank you for downloading the 9th Annual VLDC collaboration hack!
A little advice upfront, this hack uses a 6MB ROM, as such, some emulators like older version of snes9x might not be able to handle it. While ZSNES can handle the ROM itself, due to the use of the SA-1 chip, it might glitch or crash on random section, so we'd advice against using it.

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Supporting Emulators
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snes9x 1.54
zmz
zsnes (with risk of sa-1 acting out I guess)
bsnes 0.73
higan 1.01 (with ocasional minor graphical glitches)


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A brief summary from Jack
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Vanilla refers to the fact that the level was made with only Lunar Magic (the SMW editing tool) and no custom code beyond that. Over the years, we've started allowing some additional things like slight graphics manipulation (overlapping, recoloring, rotating 90?) and custom music to be added.
Additionally, we've applied some custom code to fix stuff that couldn't occur in the original game (like dying in a level with 0 seconds on the timer)

Like we did the past 2 years, all the levels have been combined into one gigantic hack. This year, however, is a first, as it?s the first time EVER that we?ve had more levels than what SMW can originally handle. That is to say, more than 96 levels. In total, this hack contains 108 levels that were submitted as part of the contest and additional staff, judge and postgame content for a total of 117 levels and 152 exits.

From the first planning discussions to the finished hack it took as 1 year to put everything together and I?d like to thank everyone who put time and effort into this to finish a hack of that size in such a short amount of time.
The hack features a post-game content that can be unlocked after all exits have been gotten. The Yoshi coins are not required for this. How to unlock the post-game content? Well? I?m sure you?ll figure it out ;)

With that, thanks again for downloading and have fun playing with best regards from JackTheSpades and all of SMWCentral.net who helped to put this amazing hack together.

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Version History
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V1.10 - First official release
v1.11 - Fixed palette in Divemissil's level
Fixed yellow level dot for Simple Patch
Remove exit enabled pipe in LucasRCD's level
Various stuff in SomeGuy712x's level
Removed time limit from switch palaces.
Removed F*** You from Streamside (because we can't have profanity
like that on an (illegal) ROM hack on the interenet in 2016)
Changed some names in the credits
Fix walking on OW after beating S.N.N.'s level
Small changes to the haunted OW map.
Fixed 3rd save slot.



Super Mario World (USA).smc - NOINTRO
CRC32: B19ED489
MD5: CDD3C8C37322978CA8669B34BC89C804
SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B
Time to Beat
Main Story 5h 0m
Main + Extras 7h 21m
Speedrun Avg 0h 18m
Release Date
Dec 22, 2016
7 years ago
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