Final Fantasy III: The Elemental Display Super Nintendo

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Originally, when checking an item’s properties, looking at the elemental aspect will only display up to 6 elements. There was no bias of any one element taking precedence, it just capped itself at 6. That was because of how the screen was arranged.

With this patch, the screen is arranged to now allow up to 8 elements display for any property.

Title: The Elemental Display
Author: Lenophis
Version: v1.1
Applies to: FF3us v1.0, v1.1
Tested on: FF3us v1.0, briefly on v1.1

Contents: Tweak - Elemental - header.ips
Tweak - Elemental - no header.ips
Anti Elemental - header.ips
Anti Elemental - no header.ips
readme.txt
elemental - orig.txt
elemental - new.txt

ROM addresses: C3/88CE - C3/8926
C3/8DF1 - C3/8E19

Urgency: Medium, depending... The "issue" if you could call it that was a
cosmetic one.

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Description:
When you double click on an item to view it's properties, any elemental
properties as well as its stats and who can equip it pop up. When one category
for an element needs to display more than 6 elements, it cuts off after 6.

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What this patch does:
It re-arranges that menu a little so that there's room for all 8 elements to be
displayed per category. It also displays up to 8 elements, the maximum allowed.

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Versions:

v1.1 - June 11 2007
No changes made to patch, added non/header patches and anti's.

v1.0 - Initial release

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Credits:

Imzogelmo - Writing the C3 bank disassembly.
Yousei - Coming up with the insane menu position formula that eventually
led to this patch's existance.


Final Fantasy III (USA).smc - NOINTRO
CRC32: A27F1C7A
MD5: E986575B98300F721CE27C180264D890
SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2
Release Date
Jun 11, 2007
17 years ago
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