Breath Of Fire II: Unfusing Less Super Nintendo

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In the original game, a shamanized player character lost his shaman fusion every time his HP fell to or below a quarter of his maximum HP, in particular:





  • Those conditions fleshed out into code which, with some variations, was a part of these in-game situations:






  • The goal of the "Unfusing Less" hack (abbr. "UL") was to rewrite conditions as to when to perform unfusion, to make the game generally a more enjoyable experience (most people's complaint about the shaman system was how easy it was to lose a shaman and how hard it was to walk back to base to re-apply).

    As of now, things that UL has changed are:




  • USAGE

    Files attached:





  • ===============================================================================
    === Breath of Fire II (SNES) (US) ===
    === "Unfusing Less" Hack ===
    ===============================================================================

    In the original game, a shamanized player character lost his shaman fusion
    every time his HP fell to or below a quarter of his maximum HP, in particular:
    - if ((HP > 0) && (HP <= max_HP/4)), PC entered a wounded (critical health)
    state with modified sprite
    - if (HP <= 0), PC got KO'd

    Those conditions fleshed out into code which, with some variations, was a
    part of these in-game situations:
    - getting unfused in battle by taking critical (that puts in critical health)
    or fatal (>= HP) damage by attacks, spells or items
    - getting unfused on overworld by taking critical item damage (Bait/Crappie,
    Wisdom Fruit)
    - getting unfused on overworld by taking critical poison damage

    Other in-game situations the code wasn't part of which led to losing sha-
    mans were:
    - getting unfused on overworld by using DivideBL/Defuse Orb
    - getting unfused upon entering a cutscene

    The goal of the "Unfusing Less" hack (abbr. "UL") was to rewrite condi-
    tions as to when to perform unfusion, to make the game generally a more enjoy-
    able experience (most people's complaint about the shaman system was how easy
    it was to lose a shaman and how hard it was to walk back to base to re-apply).

    As of now, things that UL has changed are:
    - shamanized characters will never lose fusion by falling to critical health
    in battle by attacks, spells or items; on overworld - by items and poison.
    However, fatal damage will still unfuse and KO them (not the case with
    items and poison though - those leave characters with 1 HP).

    Other instances which the code under question didn't touch are not changed
    yet, as they either don't need it, or may require a complete overhaul of game's
    code.

    ===============================================================================
    === Usage ===
    ===============================================================================

    Files attached:
    - "UL_orig.ips" - to apply to "Breath of Fire II (USA).sfc" (checksums below)
    Version of hack for original US version players.
    - "UL_retrans.ips" - to apply to "Breath of Fire II (USA) [En+Hack by \
    d4s+Watercrown v1.2b] (Original Title Screen Music).sfc" (checksums below)
    Version of hack for re-translation players.

    Checksums:
    - "Breath of Fire II (USA).sfc"
    Size : 3,145,728 bytes (3 MiB)
    CRC32: 67CDACC5
    MD5 : e1ff1ed4ad5dbdbe86774920dfb5e9d4
    - "Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original \
    Title Screen Music).sfc"
    Size : 4,194,304 bytes (4 MiB)
    CRC32: 1169783E
    MD5 : 0d15877595f4d1a3b11e33c801f85b47
    You can get this version from "Breath of Fire II (USA).sfc" by applying
    extra patches from the "re-translation pack".

    IPS patchers: "Lunar IPS".

    Have fun, but also have no warranty for any unspecified behavior. Tested
    and it worked fine in my case with SNES9X and HIGAN.

    Hack was made by PHA_PHX_PHY_PHP.


    "Breath of Fire II (USA).sfc"
    Size: 3,145,728 bytes (3 MiB)
    CRC32: 67CDACC5
    MD5: e1ff1ed4ad5dbdbe86774920dfb5e9d4
    ---------------------------------------------------------------------------------------------------------------
    "Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original Title Screen Music).sfc"
    Size: 4,194,304 bytes (4 MiB)
    CRC32: 1169783E
    MD5: 0d15877595f4d1a3b11e33c801f85b47
    You can get this version from "Breath of Fire II (USA).sfc" by applying extra patches from the "re-translation pack".
    Time to Beat
    Main Story 36h 42m
    Main + Extras 43h 18m
    Speedrun Avg 19h 24m
    Release Date
    Aug 17, 2017
    7 years ago
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