Final Fantasy III: Upside Down Super Nintendo

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There are two places in the game where enemies can be flipped horizontally at the wrong time. One such place is when Sabin Suplexes a Muddled enemy. Another is when Rippler is cast on a Muddled enemy. In the latter case, the enemy will be extremely indecisive on which way it should be facing. This patch keeps everything in line in these two cases.

Future updates may add other corrections.

Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA)
Upside Down Glitch fix patch

CONTENTS:
FF3-UpsideDown-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to fix the Upside Down Glitch.
FF3-UpsideDown-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch.
FF3-UpsideDown-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to fix the Upside Down Glitch.
FF3-UpsideDown-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch.
FF3-UpsideDown-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to fix the Upside Down Glitch.
FF3-UpsideDown-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch.
FF3-UpsideDown-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to fix the Upside Down Glitch.
FF3-UpsideDown-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch.
FF6-UpsideDown-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Upside Down Glitch.
FF6-UpsideDown-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6-UpsideDown-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Upside Down Glitch.
FF6-UpsideDown-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch.
FF6A-UpsideDown-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Upside Down Glitch.
FF6A-UpsideDown-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-UpsideDown-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Upside Down Glitch.
FF6A-UpsideDown-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch.
FF6A-UpsideDown-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Upside Down Glitch.
FF6A-UpsideDown-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch.
readme.txt: This file.
UpsideDown.asm: An assembly format index of the code changes.
UpsideDown.rtf: A text format index of the code changes.

URGENCY:
Another glitch that is purely graphical. I'll let you decide how urgent this is.

PURPOSE:
There are times when enemies, or images of those enemies, are supposed to be drawn upside down. These include the upside-down reflection of the enemy during Rippler or the enemy being dropped upside down when Suplexed. In these instances, the game does not properly handle the case where they're supposed to be flipped horizontally as well as vertically. This leads to weird anomalies like a Suplexed enemy being turned over or a Rippler target being flipped repeatedly. This patch fixes these two instances; updates may be required in the future for others.

VERSION HISTORY:
v1.1 (December 11, 2016): Added the GBA patches.

v1.0 (April 23, 2016): Initial release.

Final Fantasy III (USA)
CRC32: E969BD77
MD5: A684517EBD29308C2E3B55D371E15245
SHA-1: 23422176191B371F01AE3A7CFE7455A2022F8EE8
SHA-256: 6F6911ED4A0E9844770035A3C39157F8C3929C321D5AFACBAFDA39C835B44374
Includes patches for headered and non-headered ROMs
Includes patches for v1.0, v1.1, SFC and GBA ROMs
Release Date
Dec 11, 2016
7 years ago
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