The Legend of Zelda: A Link to the Past: Zelda3 Cube Super Nintendo

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Inspired by the movie CUBE, this hack was made as one giant dungeon, which has 10x10 Hyrule Magic rooms. Thus the entire game is one big dungeon, which you need to solve in one sitting and no deaths. Can you do it? Can you find the exit?

This is a short hack, which will sometimes force you to think hard before you will be able to progress, but for the most part is still on par with the difficulty of the original game, with hints when special tricks are needed to progress.

Note: Because of the sheer size of this dungeon with 100 rooms and because of the possibility of extensive backtracking, the progression was intentionally made to be linear and thus survival/puzzle oriented, rather than exploration oriented.

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The Legend of Zelda
CUBE 1-0

hack of

Zelda A Link to the Past, for SNES!



/\
/__\===================================
/\ /\ DESCRIPTION
/__\/__\=================================
Inspired by the movie CUBE, this hack was made as one giant dungeon, which has 10x10 Hyrule Magic rooms. Thus the entire game is one big dungeon, which you need to solve in one sitting and no deaths. Can you do it? Can you find the exit?

This is a short hack, which will sometimes force you to think hard before you will be able to progress, but for the most part is still on par with the difficulty of the original game, with hints when special tricks are needed to progress.

Note: Because of the sheer size of this dungeon with 100 rooms and because of the possibility of extensive backtracking, the progression was intentionally made to be linear and thus survival/puzzle oriented, rather than exploration oriented.


/\
/__\===================================
/\ /\ THE ORIGINAL ROM
/__\/__\=================================
To be able to play, you are required to own the original US non-headered Zelda A Link to the Past SNES ROM (.SMC file) with 1.024 KB and the CRC-32= 777AAC2F. European, Japan or other region ROMs will Not work. 1.025 KB ROMs (= headered ROMs) will Not work.

Get the ROM yourself, since nobody can legally get it for you. Google that thing.


CALCULATING CRC
===============
CRC is a checksum (hash) ID of a file to verify the exact version. Get this ROM-Hasher program for calculating hashes:
http://www.romhacking.net/utilities/1002/

Run the program by clicking the HASH.exe. Drop/open your original ROM in this hash program and click the ALL HASHES tab. You must see this:
File CRC32= 777AAC2F
ROM CRC32= 777AAC2F

Do not Patch if the upper numbers don't match with yours,
it will result in a bugged and non working ROM, while the process of patching is irreversible!


REMOVING THE HEADER (= if file size is 1.025 KB)
===================
If you have the US version of the rom and yet with 1.025 KB, use this TUSH utility:
http://www.romhacking.net/utilities/608/
and then click on the Remove Header.


/\
/__\===================================
/\ /\ PATCHING
/__\/__\=================================
1.) To play this game, you are required to have the CORRECT original Zelda A Link to the Past US ROM (see upper section). Get it yourself - since nobody can legally get it for you. Note: there are also ROMs which are NOT compatible with this IPS, such as headered ROMs, European or Japan ROMs etc.

2.) Get the IPS Patching Program (Lunar IPS) here:
http://www.romhacking.net/utilities/240/
Note, this program is Not included with this patch for safety purposes, since it is an exe file.

3.) Open Lunar IPS and select "Apply IPS patch".

4.) Under "patch" select:
Zelda3_Cube_1-0_IPS_patch.ips

5.) Under "file to patch to" select:
The original ALttP US non headered SMC ROM file with 1.024 KB.

6.) Patching is successful. Now your original ROM has become the CUBE hack ROM, so rename it to Cube.smc, since you might otherwise mess up the SRM saving system, since you might load the CUBE hack ROM with the ALTTP SRM save, due to having the same name.

7.) Note: the extension of the file must remain SMC, as it was with the original file.


PATCHING PROBLEMS
=================
IPS is an obsolete and dumb patching format. Even if you patch to the false original ROM, resulting in a bugged ROM, it will still say "patching successful", while it has no CRC safety check. So do Not patch to other ROMs. Your original ROM CRC-32 must be 777AAC2F and it must have 1.024 KB!


/\
/__\===================================
/\ /\ PLAYING
/__\/__\=================================
Run the CORRECTLY patched SMC file in the emulator/device of your choice. Every possible SNES emulator and device is supported: PC emulators for Windows, Linux, Mac; SNES emus for PSP, Wii, DS; flashcart, powerpack, sd2snes, repro carts, SNES clones, such as Game doctor; online SNES emulators etc.

We basically don't care what you do with the hack, even if you cart and sell it. We obviously also could Not test the hack on all the upper devices, however its format should insure compatibility, as it is in the same format as the original game and it is thus yielding to its limitations/standards.


/\
/__\===================================
/\ /\ EDITING
/__\/__\=================================
Do you want to edit this game further? You can do that freely. Load the game in the Hyrule Magic editor and do what you want with it. Use zcompress and YYchr programs to extract or edit GFX and a HEX editor to extract custom ASM codes.

Do you want to translate it, make a parody/spoof of it etc etc? You can do that freely.


/\
/__\===================================
/\ /\ CREDITS
/__\/__\=================================
Hack supervisor - PuzzleDude
Dungeons/New GFX - PuzzleDude
ASM - Conn
This document/beta testing/debugging - PuzzleDude
Original game - Nintendo





Legend of Zelda, The - A link to the past [U] [!]
CRC32: 777AAC2F
MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
Time to Beat
Main Story 15h 0m
Main + Extras 17h 0m
Speedrun Avg 2h 18m
Release Date
Feb 1, 2018
6 years ago
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